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Doom The Dark Ages

Belly of the Beast

FULL LEVEL WALKTHROUGH

Overview

Belly of the Beast was designed as a hub and spoke level, with one central chamber the player re-enters from different heights and angles before returning to the temple from the level before.

Central arena

The central arena acts as the hub players repeatedly return to throughout the level. I placed a massive organ to anchor the space, with low ceilings and layered traversal reinforce the feeling of fighting inside a living creature. Each time the player re-enters the space, I frame the organ directly ahead, helping them immediately orient themselves.

wrap around combat

The final encounter reimagines a traditional Doom arena by combining wave-based combat with constant forward progression. Rather than remaining in a single space, players advance through a wrapping corridor that continuously reveals new hazards and combat scenarios, keeping each wave visually and mechanically distinct. Optional side rooms open after combat, rewarding exploration while naturally reconnecting the player's route back toward the level's conclusion.