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Doom Eternal

Environment art

My approach to environment art has always focused on supporting the player experience. Alongside creating visually compelling spaces, I aimed to reinforce each level's tone, guide player navigation, and work within the game's modular pipelines and production constraints. Collaborating closely with designers, lighting artists, and FX artists helped shape the design-first mindset I brought.

Lighting and FX were handled by different departments.

Torment

Cultist Base

Doom Hunter

Nekravol

Urdak